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How To Get Best Warframe Corrupted Mods?

How To Get Best Warframe Corrupted Mods?

How To Get Best Warframe Corrupted Mods?

Are you watching for a way to find Corrupted Mods in Warframe? Now here is a detailed guide
that will help you. Well, Corrupted Mods are special mods in Warframe that can be unlocked
from Orokin Derelict. So, Loot hidden Vaults located in different missions will give you Warframe
Corrupted Mods. Sometimes it won’t be easy to find these vaults. Further, the guide will give
explain to you in detail what is Warframe Corrupted Mods, what corrupted mods do, and some
tricks to get them easily in the game. Let’s begin.

What is Warframe Corrupted Mod?

The Corrupted Mods gives you additional benefits in Warframe. Also, They can amplify your
weapons or Warfrrames stats. There is a charge for this, and the mod will cause one negative
effect or two positive effects depending on your build.

Corrupted mods work for both Warframe and Weapons and can be personalized with mods and
a unique build. Primary, secondary, and Melee arms Warframe Corrupted Mods are available.
Warframe Corrupted Mods, in simpler terms, are two status mods, one positive and one
negative. Corrupted mods are hidden inside the vaults, added in Update 1.03 with Orokin
Derelict and Dragon Keys.

You will be very powerful with a clever combination of the corrupted mod. For example, if you
use Overextended Corrupted Mod, you can have a +90% power range at Max Rank. This also
applies to Blind Corrupted Mod and gives you +90% more strength at the maximum cost of
cutting your power efficiency by 55%.

In Warframe, there are 23 Corrupted Mods. Another update added an equal opportunity to drop
all mods. Below is a checklist of and their power of 23 Warframe Corrupted Mods. But before
that, here’s a tip on how to get Warframe corrupt mode.

Warframe – How to get Corrupted Mods?

Create a 4-squad and check whether everyone has a different vault key. It must be random, go
to Dereleg and take part in a Vault. You can choose between being exterminated or captured.
Choose a mission and find a mission door. Ask every member of the Squad to try his key once
you find him.

You’ll get a Corrupted Mod if you can unlock the door. Orikin Derelict must be unlocked by
dragon keys. It spawns randomly in a room with screens. A key can be purchased or created
and added to the slot. The key can have a modifier, so build a warframe to manage the effects.
Playing with a 4-squad with each key increases the chances to unlock the room and get a
corrupted mode.

Warframe – What are Dragon Keys

In the Warframe, there are four different Dragon Keys, each with an alterer that can influence
your statistics. All four keys can be purchased with credits and created in the foundry. The cost
of handling keys plus a regular Void Key for each task. In your gear slot, you can carry only one
key. Therefore, you need a 4-player team, each with a unique key to increase your chances of
becoming corrupted in Warframe. You have a 25% chance of being in Warframe Corrupted Mod
if you play solo, and your chances are increased when you are in a team.

Here is the list of all four Dragon Keys and their effects:

1. Bleeding Dragon Keys: Decreases Health by 75 %
2. Decaying Dragon Keys: Decreases Shields by 75%
3. Extinguished Dragon Keys: Decreases Damage by 75%
4. Hobbled Dragon Keys: Decreases Movement Speed by 50%

Hobbled is the worst one. This will slow you down, and you cannot deflect its effect. Suppose
you are carrying Hobbled Dragon key, try jumping a lot, do wall run, slide, sprint, etc. That will
help you manage your speed. Suppose playing solo with Hobbled Dragon Key, then it is
recommended to build a fast frame.

Warframe: What is a Derelict Mission?

A derelict Mission is a sealed mission that can be unlocked through the development of a key
with common materials. The market has a key blueprint. Go to Gear and go to the section of
keys. You can buy them for loans. Recall, Vaults have corrupted mods in every Derelig Mission.
But these mods are two kinds of missions, and they are the defense of Orokin Derelig and the
assassination of Orokin Derelict.

Although you want to play Orokin Derelict Defense & Orokin Derelict Assassination, these
missions have advantages. They’re not going to have vaults.

1. Orokin Derelict Defense – It is Good for Farming Affinity (ESP) and Nano Spores.
2. Orokin Derelict Assassinate: To Unlock Nekros Warframe by killing Lephantis.

Warframe – How Do I identify or find a Derelict Vault?

If you find it difficult in Warframe to locate Derelict Vault, this is a tip for you. You may meet and
ignore a Vault Door. However, there’s a trick, and you’ll see a Red Icon on your screen at the
right angle. These symbols match the central door symbol.

Each Dragon key is shown in the top right corner of the display with a different symbol. You can
unlock the symbol if the vault door matches since the Dragon key you have is right.
Collect the glistening artefact inside the vault to receive the broken mod. If you play in a team, it
will be rewarded to everyone. You will receive a new Dragon Key debuff, ready to fight, when
you collect this artefact. The best way to clear the infestation during the extermination mission is
to open the vault. This prevents them from becoming corrupt enemies.

Gather the glistening orb inside the vault. The second dragon key effect is to be debuff again. It
is best to use a Warframe healer when carrying a damaged extinct dragon key with a value of –
75 damage. However, you can experiment more and try to eliminate or reduce the impacts on
your construction.

Warframe – The List Of All 23 Corrupted Mods:

1. Blind Rage:
2. Tainted Mag:
3. Tainted Shell:
4. Hollow Point:
5. Vile Precision:
6. Anemic Agility:
7. Critical Delay:
8. Heavy Caliber:
9. Magnum Force:
10. Narrow Minded:
11. Overextended:
12. Spoiled Strike:
13. Tainted Strike:
14. Vicious Spread:
15. Vile Acceleration:
16. Depleted Reload:
17. Frail Momentum:
18. Corrupted Charge:
19. Creeping Bullseye
20. Fleeting Expertise:
21. Critical Deceleration:
22. Transient Fortitude:
23. Burdened Magazine:

Warframe – All corrupted Mods Stats

Here are more details on Warframe Corrupted Mods. Suppose you want to know what they do,
their stats, then keep reading.

1. Anemic Agility:

=>0 – Fire Rate +15%, Damage -2% and Cost – 4
=>1 – Fire Rate +30%, Damage -5% and Cost – 5
=>2 – Fire Rate +45%, Damage -7% and Cost – 6

=>3 – Fire Rate +60%, Damage -10% and Cost – 7
=>4 – Fire Rate +75%, Damage -12% and Cost – 8
=>5 – Fire Rate +90%, Damage -15% and Cost – 9

2. Frail Momentum

=>0 – Fire Rate +15%, Damage -2% and Cost – 4
=>1 – Fire Rate +30%, Damage -5% and Cost – 5
=>2 – Fire Rate +45%, Damage -7% and Cost – 6
=>3 – Fire Rate +60%, Damage -10% and Cost – 7
=>4 – Fire Rate +75%, Damage -12% and Cost – 8
=>5 – Fire Rate +90%, Damage -15% and Cost – 9

3. Heavy Caliber:

=>0 – Damage +15%, Accuracy -5% and Cost – 6
=>1 – Damage +30%, Accuracy -10% and Cost – 7
=>2 – Damage +45%, Accuracy -15% and Cost – 8
=>3 – Damage +60%, Accuracy -20% and Cost – 9
=> 4 – Damage +75%, Accuracy -25% and Cost – 10
=>5 – Damage +90%, Accuracy -30% and Cost – 11
=>6 – Damage +105%, Accuracy -35% and Cost – 12
=> 7 – Damage +120%, Accuracy -40% and Cost – 13
=>8 – Damage +135%, Accuracy -45% and Cost – 14
=>9 – Damage +150%, Accuracy -50% and Cost – 15
=>10 – Damage +165%, Accuracy -55% and Cost – 16

4. Magnum Force:

=>0 – Damage +15%, Accuracy -5% and Cost – 4
=>1 – Damage +30%, Accuracy -10% and Cost – 5
=>2 – Damage +45%, Accuracy -15% and Cost – 6
=>k 3 – Damage +60%, Accuracy -20% and Cost – 7
=>4 – Damage +75%, Accuracy -25% and Cost – 8
=>5 – Damage +90%, Accuracy -30% and Cost – 9
=>6 – Damage +105%, Accuracy -35% and Cost – 10
=>7 – Damage +120%, Accuracy -40% and Cost – 11
=>8 – Damage +135%, Accuracy -45% and Cost – 12
=>9 – Damage +150%, Accuracy -50% and Cost – 13
=>10 – Damage +165%, Accuracy -55% and Cost – 14

5. Blind Rage:

=>0 – Ability Strength +9%, Ability Efficiency -5%, Cost – 6 and Strength/Cost – 1.5%
=>1 – Ability Strength +18%, Ability Efficiency -10%, Cost – 7 andStrength/Cost – 2.6%
=>=>Rank 2 – Ability Strength +27%, Ability Efficiency -15%, Cost – 8 andStrength/Cost – 3.4%
=>3 – Ability Strength +36%, Ability Efficiency -20%, Cost – 9 andStrength/Cost – 4%
=>4 – Ability Strength +45%, Ability Efficiency -25%, Cost – 10 andStrength/Cost – 4.5%
=>5 – Ability Strength +54%, Ability Efficiency -30%, Cost – 11 andStrength/Cost – 4.9%
=>6 – Ability Strength +63%, Ability Efficiency -35%, Cost – 12 andStrength/Cost – 5.25%
=>7 – Ability Strength +72%, Ability Efficiency -40%, Cost – 13 andStrength/Cost – 5.54%
=>8 – Ability Strength +81%, Ability Efficiency -45%, Cost – 14 andStrength/Cost – 5.79%
=>9 – Ability Strength +90%, Ability Efficiency -50%, Cost – 15 andStrength/Cost – 6%
=>10 – Ability Strength +99%, Ability Efficiency -50%, Cost – 16 andStrength/Cost – 6.19%

6. Burdened Magazine:

=>0 – Magazine Capacity +10%, Reload Speed -3% and Cost – 6
=>1 – Magazine Capacity +20%, Reload Speed -6% and Cost – 7
=>2 – Magazine Capacity +30%, Reload Speed -9% and Cost – 8
=>3 – Magazine Capacity +40%, Reload Speed -12% and Cost – 9
=>4 – Magazine Capacity +50%, Reload Speed -15% and Cost – 10
=>5 – Magazine Capacity +60%, Reload Speed -18% and Cost – 11

7. Depleted Reload:

=>0 – Magazine Capacity -10%, Reload Speed +8% and Cost – 2
=>1 – Magazine Capacity -20%, Reload Speed +16% and& Cost – 3
=>2 – Magazine Capacity -30%, Reload Speed +24% and Cost – 4
=>3 – Magazine Capacity -40%, Reload Speed +32% and Cost – 5
=>4 – Magazine Capacity -50%, Reload Speed +40% and Cost – 6
=>5 – Magazine Capacity -60%, Reload Speed +48% and Cost – 7

8. Tainted Strike:

=>0 – Magazine Capacity +10%, Reload Speed -5% and Cost – 6
=>1 – Magazine Capacity +20%, Reload Speed -10% and Cost – 7
=>2 – Magazine Capacity +30%, Reload Speed -15% and Cost – 8
=>3 – Magazine Capacity +40%, Reload Speed -20% and Cost – 9
=>4 – Magazine Capacity +50%, Reload Speed -25% and Cost – 10
=> 5 – Magazine Capacity +60%, Reload Speed -30% and Cost – 11

9. Tainted Mag:

=>0 – Magazine Capacity +6%, Reload Speed -3% and Cost – 4
=>1 – Magazine Capacity +12%, Reload Speed -6% and Cost – 5

=> 2 – Magazine Capacity +18%, Reload Speed -9% and Cost – 6
=>3 – Magazine Capacity +24%, Reload Speed -12% and Cost – 7
=>4 – Magazine Capacity +30%, Reload Speed -15% and Cost – 8
=>5 – Magazine Capacity +36%, Reload Speed -18% and Cost – 9
=>6 – Magazine Capacity +42%, Reload Speed -21% and Cost – 10
=>7 – Magazine Capacity +48%, Reload Speed -24% and Cost – 11
=>8 – Magazine Capacity +54%, Reload Speed -27% and Cost – 12
=>9 – Magazine Capacity +60%, Reload Speed -30% and Cost – 13
=>10 – Magazine Capacity +66%, Reload Speed -33% and Cost – 14

10. Corrupted Charge:

=>0 – Initial Combo +7.5, Combo Duration -12.5% and Cost – 4
=>1 – Initial Combo +15, Combo Duration -25% and Cost – 5
=>2 – Initial Combo +22.5, Combo Duration -37.5% and Cost – 6
=>3 – Initial Combo +30, Combo Duration -50% and Cost – 7

11. Creeping Bullseye:

=>0 – Critical Chance +8, Fire Rate -6% and Cost – 4
=>1 – Critical Chance +16, Fire Rate -12% and Cost – 5
=>2 – Critical Chance +24, Fire Rate -18% and Cost – 6
=>3 – Critical Chance +32, Fire Rate -24% and Cost – 7
=>4 – Critical Chance +40, Fire Rate -30% and Cost – 8
=>5 – Critical Chance +48, Fire Rate -36% and Cost – 9

12. Critical Deceleration

=>0 – Critical Chance +8, Fire Rate -5% and Cost – 4
=>1 – Critical Chance +16, Fire Rate -10% and Cost – 5
=>2 – Critical Chance +24, Fire Rate -15% and Cost – 6
=>3 – Critical Chance +32, Fire Rate -20% and Cost – 7
=>4 – Critical Chance +40, Fire Rate -25% and Cost – 8
=>5 – Critical Chance +48, Fire Rate -30% and Cost – 9

13. Critical Delay:

=>0 – Critical Chance +8, Fire Rate (Rifles) -6%, Fire Rate (Bows) -12% and Cost – 4
=>1 – Critical Chance +16, Fire Rate (Rifles) -12%, Fire Rate (Bows) -24% and Cost – 5
=>2 – Critical Chance +24, Fire Rate (Rifles) -18%, Fire Rate (Bows) -36% and Cost – 7
=>3 – Critical Chance +32, Fire Rate (Rifles) -24%, Fire Rate (Bows) -48% and Cost – 7
=>4 – Critical Chance +40, Fire Rate (Rifles) -30%, Fire Rate (Bows) -60% and Cost – 8
=>5 – Critical Chance +48, Fire Rate (Rifles) -36%, Fire Rate (Bows) -72% and Cost – 9

14. Fleeting Expertise:

=>0 – Ability Efficiency +10%, Ability Duration -10% and Cost –
=>1 – Ability Efficiency +20%, Ability Duration -20% and Cost – 7
=>2 – Ability Efficiency +30%, Ability Duration -30% and Cost – 8
=>=>Rank 3 – Ability Efficiency +40%, Ability Duration -40% and Cost – 9
=>4 – Ability Efficiency +50%, Ability Duration -50% and Cost – 10
=>5 – Ability Efficiency +60%, Ability Duration -60% and Cost – 11

15. Hollow Point:

=>0 – Critical Multiplier +10%, Damage -2.5% and Cost – 4
=>1 – Critical Multiplier +20%, Damage -5% and Cost – 5
=>2 – Critical Multiplier +30%, Damage -7.5% and Cost – 6
=>3 – Critical Multiplier +40%, Damage -10% and Cost – 7
=>4 – Critical Multiplier +50%, Damage -12.5% and Cost – 8
=>5 – Critical Multiplier +60%, Damage -15% and Cost – 9

16. Narrow-Minded:

=>0 – Ability Duration +9%, Ability Range -6% and Cost – 6
=>1 – Ability Duration +18%, Ability Range -12% and Cost – 7
=>2 – Ability Duration +27%, Ability Range -18% and Cost – 8
=>3 – Ability Duration +36%, Ability Range -24% and Cost – 9
=>4 – Ability Duration +45%, Ability Range -30% and Cost – 10
=>5 – Ability Duration +54%, Ability Range -36% and Cost – 11
=>6 – Ability Duration +63%, Ability Range -42% and Cost – 12
=>7 – Ability Duration +72%, Ability Range -48% and Cost – 13
=>8 – Ability Duration +81%, Ability Range -54% and Cost – 14
=>9 – Ability Duration +90%, Ability Range -60% and Cost – 14
=>10 – Ability Duration +99%, Ability Range -66% and Cost – 16

17. Overextended:

=>0 – Ability Range +15%, Ability Strength -10% and Cost – 6
=>1 – Ability Range +30%, Ability Strength -20% and Cost – 7
=>2 – Ability Range +45%, Ability Strength -30% and Cost – 8
=>3 – Ability Range +60%, Ability Strength -40% and Cost – 9
=>4 – Ability Range +75%, Ability Strength -50% and Cost – 10
=>5 – Ability Range +90%, Ability Strength -60% and Cost – 11

18. Spoiled Strike:

=> 0 – Damage +25%, Attack Speed -5% and Cost – 4
=>1 – Damage +50%, Attack Speed -10% and Cost – 5
=>2 – Damage +75%, Attack Speed -15% and Cost – 6
=>3 – Damage +100%, Attack Speed -20% and Cost – 7

19.Tainted Shell:

=>0 – Spread -7%, Fire Rate -5% and Cost – 4
=>1 – Spread -14%, Fire Rate -10% and Cost – 5
=>2 – Spread -21%, Fire Rate -15% and Cost – 6
=>3 – Spread -28%, Fire Rate -20% and Cost – 7
=>4 – Spread -35%, Fire Rate -25% and Cost – 8
=> 5 – Spread -42%, Fire Rate -30% and Cost – 9
=>6 – Spread -49%, Fire Rate -35% and Cost – 10
=>7 – Spread -56%, Fire Rate -40% and Cost – 11
=>8 – Spread -63%, Fire Rate -45% and Cost – 12
=>9 – Spread -70%, Fire Rate -50% and Cost – 13
=>10 – Spread -77%, Fire Rate -55% and Cost – 14

20. Transient Fortitude:

=>0 – Ability Strength +5%, Capability Duration -2.5%, Cost – 6 and Strength/Cost – 0.8%
=>1 – Ability Strength +10%, Ability Duration -5%, Cost – 7 and Strength/Cost – 1.4%
=>2 – Ability Strength +15%, Ability Duration -7.5%, Cost – 8 and Strength/Cost – 1.9%
=>3 – Ability Strength +20%, Ability Duration -10%, Cost – 9 and Strength/Cost – 2.2%
=>4 – Ability Strength +25%, Ability Duration -12.5%, Cost – 10 and Strength/Cost – 2.5%
=> 5 – Ability Strength +30%, Ability Duration -15%, Cost – 11 and Strength/Cost – 2.7%
=>6 – Ability Strength +35%, Ability Duration -17.5%, Cost – 12 and Strength/Cost – 2.9%
=> Rank 7 – Ability Strength +40%, Ability Duration -20%, Cost – 13 and Strength/Cost – 3%
=>8 – Ability Strength +45%, Ability Duration -22.5%, Cost – 14 and Strength/Cost – 3.2%
=>9 – Ability Strength +50%, Ability Duration -25%, Cost – 15 and Strength/Cost – 3.3%
=>10 – Ability Strength +55%, Ability Duration -27.5%, Cost – 16 and Strength/Cost – 3.4%

21. Vicious Spread:

=>0 – Damage +15%, Spread +10% and Cost – 4
=>1 – Damage +30%, Spread +20% and Cost – 5
=>2 – Damage +45%, Spread +30% and Cost – 6
=>3 – Damage +60%, Spread +40% and Cost – 7
=>4 – Damage +75%, Spread +50% and Cost – 8
=>5 – Damage +90%, Spread +60% and Cost – 9

22. Vile Acceleration:

=>0 – Fire Rate (Rifles) +15%, Fire Rate (Bows) +30%, Damage -2.5% and Cost – 4
=>1 – Fire Rate (Rifles) +30%, Fire Rate (Bows) +60%, Damage -5% and Cost – 5
=>2 – Fire Rate (Rifles) +45%, Fire Rate (Bows) +90%, Damage -7.5% and Cost – 6
=>3 – Fire Rate (Rifles) +60%, Fire Rate (Bows) +120%, Damage -10% and Cost – 7
=>4 – Fire Rate (Rifles) +75%, Fire Rate (Bows) +150%, Damage -12.5% and Cost – 8
=>5 – Fire Rate (Rifles) +90%, Fire Rate (Bows) +180%, Damage -15% and Cost – 9

23. Vile Precision:

=>0 – Weapon Recoil -40%, Fire Rate -6% and Cost -4
=>1 – Weapon Recoil -50%, Fire Rate -12% and Cost -5
=>2 – Weapon Recoil -60%, Fire Rate -18% and Cost – 6
=>3 – Weapon Recoil -70%, Fire Rate -24% and Cost – 7
=>4 – Weapon Recoil -80%, Fire Rate -30% and Cost – 8
=>5 – Weapon Recoil -90%, Fire Rate -36% and Cost – 9

Final Words:

Finally, you know everything about Warframe Corrupted Mod. Now With the help of this guide,
you can also learn about Warframe’s best-corrupted mods.

 

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