When we take up the joystick, we look for a satisfying experience. Fortunately, with so many games available, everyone can play a game they like, whether it is an open world, problem-solving, driving, p2e gaming, or role-playing. However, another form of the game known as “cozy” is becoming more popular. Cozy gaming is a game subgenre gaining popularity, and more titles are being developed.
But what is cozy gaming?
As joystickgaming.io points out, the name “cozy” was ascribed to a genre of games when commonalities were discovered in numerous of them. Here are several elements that contribute to a game’s coziness. The capacity of the game to conjure qualities such as safety, plenty, and tenderness is coziness.
The level of coziness determines how firmly the game evokes these sentiments. Coziness may be found in a broad range of games, and they don’t have to be designed to be cozy. A game’s coziness factor may also appeal to many individuals.
Let’s talk about these three qualities that we see in cozy games.
Players will feel like all of their basic requirements, such as food and shelter, are being addressed when playing a cozy game. This will allow them to explore more complex needs such as relationships, growth, and self-actualization.
Cozy game players intentionally seek low-stress areas where they may feel protected. This is why the game’s visuals must convey so much of the heavy work. Games are soft and pleasant on the outside. Even though they are incredibly engaging, they elicit relatively little arousal.
Players feel a bond with the game and its characters. Furthermore, the game’s tempo contributes to this sensation. Many games will embrace the qualities above but will not be considered cozy.
So, what is the stumbling block?
Here are a few qualities that exclude a game from being deemed cozy.
A significant aspect of gaming is creating risky scenarios for gamers to overcome. Games like the Grand Theft Auto series are designed on the idea of danger, whether creating or avoiding it. Cozy games, however, are distinguished by the utter lack of these scenarios.
There is no danger of the character dying and no loss or threat to counter. Instead, the game provides scenarios in which gamers may feel vulnerable without the threat of a bad result.
Any motivational cause other than those previously stated would detract from its coziness.
Any hazards or dangers encountered by the player that induce a surge of adrenaline are likewise prohibited. Overpowering stimulation -N Cozy games are all about comfort. Unwanted distractions, such as pictures or noises that are too loud or flashy might detract from the coziness factor.
We’ve all heard of folks afraid of spiders, heights, and crowds, to mention a few. For fear of creating a tense atmosphere, game makers should avoid including them.